This is my favorite room.
Most days I love it,
Everything, Everything is the type of movie that bugs me from start to finish, due to the fact that everything about it seems polished and dumbed down for a specific audience.
because I can imagine the glass
- The ambitiously named Everything is a piece of Windows PC software that bypasses Windows search with a lightning quick interface and real-time results for all.
- Everything, Everything is the type of movie that bugs me from start to finish, due to the fact that everything about it seems polished and dumbed down for a specific audience.
falling away and I'm outside.
I don't leave my house.
I haven't left my
house in 17 years.
If I went outside, I'd die.
Sorry to sound morose.
Irradiators
sterilize my clothes.
I own 100 white T-shirts.
It's my standard uniform.
The airlock is a sealed room
surrounding the front door.
It's airtight.
Nothing can leak into the
house when the door's open.
It's not that I don't want
to go outside.
I can't.
Simple viruses can kill me. It's
like I'm allergic to everything.
What I eat, what I touch,
they all have consequences.
I have severe
combined immunodeficiency.
My immunesystem sucks.
Here's a drawing to explain.
In every drop of bloodthere are
special cellscalled lymphocytes.
Some of theselymphocytes are
really good at fighting bad guys,
like viruses and bacteria.
But I have SCID,
which means I have way fewer
lymphocytes than normal.
And the ones that I do have...
Well, they're not
so good at fighting.
My mom made me
join a support group.
Some of them are really sick.
Others have a hard time
with social interactions.
At least I have the Internet.
I exercise.
I read a lot of books.
When I'm done,
I writeshort reviews.
I take
an architectureclass online.
Whenever I make a new model,
I put an astronaut inside.
I can relate to him.
I feel like an astronaut,
stranded in space.
Every day feels
exactly the same.
Maybe today's different.
Hi.
If you're going
to have an illness
that requires
someone to constantly
watch if you're still breathing,
it's convenient for
your mother to be a doctor.
I was diagnosed
with SCIDpretty early.
My mom figured
out what was wrong
with me after
eight ear infections
and two cases of pneumonia.
I couldn't gain
any weight as a baby.
Everything 2017 Movie
Most kids don't make it
past two years old.
Doctor Whittier.
Today's my birthday.
I'm 18.
Which means
nothing inside here.
This is the face
her patientsnormally see,
slightly distant, concerned.
I wonder if they
find it comforting.
I do.
You didn't have to
take the day off.
I always take the day off.
What do you want to do today?
Same thing we always do.
Spatlit...
What does that say?
Spotlight.
No, it doesn't.
You're not goo
at phonetic Scrabble.
Because it
doesn't make any sense.
You're the one who
always wants to play.
It was your dad's favorite game.
Did he beat you, too?
Yeah.
But he let me win sometimes.
-I can't do that.
-Why not?
I'm in love with you.
Snap out of it!
I can't.
I'll get it.
Stay here.
And you
won't come to the wedding.
I'll come to the wedding.
I am telling you
you can't come.
Hi.
My mom sent a Bundt.
It's not very good.
It's kind of a thing
our mom does
every time we
move in somewhere.
She'll make us bring one
to the neighbor, so...
It's actually
more of, an apology
than an introduction.
What's she apologizing for?
Everything 2017 Imdb
For moving in.
That's nice.
Actually,
I can't accept that.
Why not?
It's complicated.
But please thank
your mother for me,
and welcome
to the neighborhood.
Is your daughter around?
So, that's why you came.
-That's not why I came.
-Yeah, it is. Yep.
No, she isn't.
You take the Bundt next time.
Right Wear it as a hat.
Watch it.
Madeline, do you
My immunesystem sucks.
Here's a drawing to explain.
In every drop of bloodthere are
special cellscalled lymphocytes.
Some of theselymphocytes are
really good at fighting bad guys,
like viruses and bacteria.
But I have SCID,
which means I have way fewer
lymphocytes than normal.
And the ones that I do have...
Well, they're not
so good at fighting.
My mom made me
join a support group.
Some of them are really sick.
Others have a hard time
with social interactions.
At least I have the Internet.
I exercise.
I read a lot of books.
When I'm done,
I writeshort reviews.
I take
an architectureclass online.
Whenever I make a new model,
I put an astronaut inside.
I can relate to him.
I feel like an astronaut,
stranded in space.
Every day feels
exactly the same.
Maybe today's different.
Hi.
If you're going
to have an illness
that requires
someone to constantly
watch if you're still breathing,
it's convenient for
your mother to be a doctor.
I was diagnosed
with SCIDpretty early.
My mom figured
out what was wrong
with me after
eight ear infections
and two cases of pneumonia.
I couldn't gain
any weight as a baby.
Everything 2017 Movie
Most kids don't make it
past two years old.
Doctor Whittier.
Today's my birthday.
I'm 18.
Which means
nothing inside here.
This is the face
her patientsnormally see,
slightly distant, concerned.
I wonder if they
find it comforting.
I do.
You didn't have to
take the day off.
I always take the day off.
What do you want to do today?
Same thing we always do.
Spatlit...
What does that say?
Spotlight.
No, it doesn't.
You're not goo
at phonetic Scrabble.
Because it
doesn't make any sense.
You're the one who
always wants to play.
It was your dad's favorite game.
Did he beat you, too?
Yeah.
But he let me win sometimes.
-I can't do that.
-Why not?
I'm in love with you.
Snap out of it!
I can't.
I'll get it.
Stay here.
And you
won't come to the wedding.
I'll come to the wedding.
I am telling you
you can't come.
Hi.
My mom sent a Bundt.
It's not very good.
It's kind of a thing
our mom does
every time we
move in somewhere.
She'll make us bring one
to the neighbor, so...
It's actually
more of, an apology
than an introduction.
What's she apologizing for?
Everything 2017 Imdb
For moving in.
That's nice.
Actually,
I can't accept that.
Why not?
It's complicated.
But please thank
your mother for me,
and welcome
to the neighborhood.
Is your daughter around?
So, that's why you came.
-That's not why I came.
-Yeah, it is. Yep.
No, she isn't.
You take the Bundt next time.
Right Wear it as a hat.
Watch it.
Madeline, do you
want to finish the movie?
I'd rather know what a
Bundt cake tastes like.
It's dry.
You're not missing out
on anything.
Everything Everything 2017 Google Drive
No, just everything.
There's a short list
of people that know I'm alive.
My mom, my nurse, Carla,
and her daughter, Rosa.
I can't remember Carla
not being with us.
Everything | |
---|---|
Developer(s) | David OReilly |
Publisher(s) | Double Fine Productions |
Programmer(s) | Damien Di Fede |
Composer(s) | Ben Lukas Boysen & Sebastian Plano |
Engine | Unity |
Platform(s) | Microsoft Windows, macOS, PlayStation 4, Linux, Nintendo Switch |
Release |
|
Genre(s) | Simulation |
Mode(s) | Single-player |
Everything is a simulation game developed by artist David OReilly. It was released for the PlayStation 4 on March 21, 2017, for Microsoft Windows and macOS on April 21, 2017, and for Linux on April 28, 2017. A Nintendo Switch version of the game was released on January 10, 2019.[1] It was released in Japan on February 13, 2020.[2] The game sees the player take control of various lifeforms and inanimate objects, exploring the procedurally generated world and finding new things to take control of. Everything features quotations from philosopher Alan Watts and has no clear goal aside from occupying more objects within the game. It received critical acclaim and was qualified for the Oscars.
Gameplay[edit]
Everything is a simulation game where the player has the ability to explore a procedurally generated universe and control various objects within it. The player starts as one of many possible creatures and has the ability to move around.[3] Initially, the player can shift their control to any creature or object smaller than the current one they occupy; this shifts the scale of the game to reflect this. Eventually the player can only shift into smaller and smaller parts of matter, down to the sub-atomic level, after which the game then allows the player to shift to larger objects as well. From this point, the player can take forms that include landmasses, planets, and whole star systems. As the player moves and shifts forms, they will find other creatures or objects speaking to them.[4] The game uses a number of levels of 'existence', representing different length scales, which the player can move between as they shift into different objects.[5]
When a player 'bonds' with a form for the first time, by moving or 'singing', that object is added to an in-game encyclopedia catalogued by type. At any time, the player can shift to any form they have already previously inhabited, though this form will be scaled appropriately to the current scale the player is at: taking the form of a planet in the middle of a street will produce a miniature-sized planet. A goal of the game is to complete this encyclopedia and occupy all objects available in Everything.[6] Throughout the game, quotes from philosopher Alan Watts are given to the player.[4] If the player lets the game sit idle, the game will cycle through various scenes on its own.[4][3] Once the player has completed the game through completing the encyclopedia, they can start in a New Game Plus-type mode, but here starting from any random object in the game.[3]
Development[edit]
Everything was developed by Irish artist David OReilly. He previously had developed the game Mountain, in which players had limited interactions with a virtual mountain.[7]Mountain had been developed using the Unity game engine, which OReilly had to teach to himself. As he worked with the engine, he saw the potential about representing nature with real-time systems within Unity, forming part of the inspiration for Everything.[3]
The game was published by Double Fine Productions, who had also published Mountain. In the initial announcement, OReilly described the game as 'about the things we see, their relationships, and their points of view. In this context, things are how we separate reality so we can understand it and talk about it with each other'.[7] He also considered Everything to be a continuation of themes he had introduced in Mountain.[8][4] Later, OReilly described his hope for players of the game: 'I want Everything to make people feel better about being alive. Not as an escape or distraction, or arbitrary frustration, but something you would leave and see the world in a new light.'[9] Besides the ideas of Watts, OReilly said that Everything's approach and narrative includes Eastern philosophy, continental philosophy, and stoicism.[3]
The game was developed by a three-person team, including Damien Di Fede, who had assisted OReilly in programming Mountain.[10] With the small team on an experimental title, several simplifications were made; for example creatures do not have walk cycles but instead simply flip head to feet to move. OReilly said such decisions, while breaking the reality of the game are 'the most interesting solution to particular problems in order to create a totality' for the work.[3][11][5] Additionally, OReilly considered how these animations were similar to the work done in early days of computer animation where artists would attempt to animate a wide range of objects.[12] The ability for the game to auto-play should the player go idle captured OReilly's idea that nature itself occurs on its own, without any intervention.[3]
Reception[edit]
Reception | |||||
---|---|---|---|---|---|
|
Polygon reviewed the game favorably, noting that it is a 'magical playpen of being, rather than doing', while also pointing out its confusing, contradictory nature.[16]
An 11-minute trailer for Everything, featuring a voice-over by British philosopher Alan Watts, won the Jury Prize at the 2017 Vienna Independent Shorts film festival in May 2017; due to this, it was on the longlist for consideration for the Academy Award for Best Animated Short Film at the 90th Academy Awards, making it the first video game trailer to qualify for the Oscars.[17][18]Eurogamer ranked the game 37th on their list of the 'Top 50 Games of 2017',[19] while Polygon ranked it ninth on their list of the 50 best games of 2017.[20]
The game won the award for 'Most Innovative' at the Games for Change Awards,[21] and was nominated for 'Best Indie Game' at the Golden Joystick Awards,[22] and for the Off-Broadway Award for Best Indie Game at the New York Game Awards 2018.[23] It was also nominated for the 'Innovation Award' at the 18th Annual Game Developers Choice Awards,[24][25] for the 'D.I.C.E. Sprite Award' at the 21st Annual D.I.C.E. Awards,[26] and for 'Game, Special Class' at the 17th Annual National Academy of Video Game Trade Reviewers Awards.[27][28]Polygon named the game among the decade's best.[29]
References[edit]
- ^Frank, Allegra (2019-01-03). 'Everything (the game) is heading to Switch'. Polygon. Retrieved 2019-01-04.
- ^'Everything'. Nintendo Japan. Retrieved February 18, 2020.
- ^ abcdefgParton, Will (March 31, 2017). 'A Short Conversation About 'Everything' with Creator David OReilly'. Glixel. Retrieved April 2, 2017.
- ^ abcdFarokhmanesh, Megan (March 21, 2017). 'A video game about being everything is less stressful than it sounds'. The Verge. Retrieved March 21, 2017.
- ^ abPavlus, John (April 5, 2016). 'A Video Game About The Secret Lives Of Everything In The Universe'. Fast Company. Retrieved March 21, 2017.
- ^Parkin, Simon (March 21, 2017). 'Everything is the most ambitious catalogue of things ever committed to a video game'. Eurogamer. Retrieved March 21, 2017.
- ^ abMuncy, Jake (March 10, 2016). 'In the New Game Everything, You Can Be, Well, Everything'. Wired. Retrieved March 21, 2017.
- ^Meija, Ozzie (March 8, 2016). 'Double Fine explores Everything with the creator of Mountain'. Shacknews. Retrieved March 21, 2017.
- ^Coulture, Joel (January 25, 2017). 'Road to the IGF: David O'Reilly's Everything'. Gamasutra. Retrieved March 21, 2017.
- ^Cone, Justin (July 14, 2014). 'David O'Reilly: Mountain Q&A'. Motiongrapher. Retrieved April 3, 2017.
- ^Rossignol, Derrick (March 21, 2017). 'Play as a ladybug or a traffic cone in 'Everything''. Engadget. Retrieved March 21, 2017.
- ^Francis, Bryant (April 21, 2017). 'How Everything connects the arts of animation and game design'. Gamasutra. Retrieved April 21, 2017.
- ^'EVERYTHING for PlayStation 4 Reviews'. Metacritic. CBS Interactive. Retrieved September 20, 2019.
- ^'EVERYTHING for PC Reviews'. Metacritic. CBS Interactive. Retrieved September 20, 2019.
- ^'Everything for Switch Reviews'. Metacritic. CBS Interactive. Retrieved September 20, 2019.
- ^Campbell, Colin (March 21, 2017). 'Everything review'. Polygon. Retrieved April 13, 2017.
- ^Riendeau, Danielle. 'First Oscar-Qualifying Game Allows You to be 'Everything,' Even Poop'. Vice.
- ^Matulef, Jeffrey (June 7, 2017). 'Everything has the first video game trailer eligible for an Academy Award'. Eurogamer. Retrieved June 7, 2017.
- ^Eurogamer staff (December 27, 2017). 'Eurogamer's Top 50 Games of 2017: 40-31'. Eurogamer. Retrieved December 30, 2017.
- ^Polygon staff (December 18, 2017). 'The 50 best games of 2017'. Polygon. Retrieved February 13, 2018.
- ^Crecente, Brian (August 1, 2017). 'Game Based on 'Walden' Takes Top Honors at Games for Change Awards'. Glixel. Retrieved March 19, 2018.
- ^Gaito, Eri (November 13, 2017). 'Golden Joystick Awards 2017 Nominees'. Best In Slot. Retrieved January 12, 2018.
- ^Whitney, Kayla (January 25, 2018). 'Complete list of winners of the New York Game Awards 2018'. AXS. Retrieved January 27, 2018.
- ^Gamasutra staff (January 5, 2018). 'Breath of the Wild & Horizon Zero Dawn lead GDC 2018 Choice Awards nominees!'. Gamasutra. Retrieved January 12, 2018.
- ^Makuch, Eddie (March 22, 2018). 'Legend Of Zelda: Breath Of The Wild Wins Another Game Of The Year Award'. GameSpot. Retrieved March 22, 2018.
- ^Makuch, Eddie (January 14, 2018). 'Game Of The Year Nominees Announced For DICE Awards'. GameSpot. Retrieved January 20, 2018.
- ^'Nominee List for 2017'. National Academy of Video Game Trade Reviewers. February 9, 2018. Archived from the original on February 15, 2018. Retrieved February 19, 2018.
- ^'Horizon wins 7; Mario GOTY'. National Academy of Video Game Trade Reviewers. March 13, 2018. Archived from the original on March 14, 2018. Retrieved March 15, 2018.
- ^'The 100 best games of the decade (2010–2019): 50–11'. Polygon. November 4, 2019. Retrieved November 9, 2019.
External links[edit]
Wikimedia Commons has media related to Everything (video game). |